AI Insights · Timothy · October 2023
Top 5 iOS Cooking Games in Italy: Q3 2023 Performance
Discover the performance trends of the top 5 cooking games on iOS in Italy for Q3 2023, including weekly downloads, revenue, and active user metrics.
In the third quarter of 2023, the top 5 cooking games on the iOS platform in Italy showed varying trends in downloads, revenue, and active user metrics. Here’s a detailed look at their performance.
Good Pizza, Great Pizza from TAPBLAZE saw a notable decrease in weekly downloads from 56.2K in late June to around 4.1K by early September, before rebounding to 11.7K in the final week. Weekly revenue peaked at approximately $3.6K in early July but dropped to around $446 by the end of September. The app's active users also declined from 139K in late June to 22K in mid-September, before increasing to 37.7K in the last week of the quarter.
Fill The Fridge! by Rollic Games experienced relatively stable weekly downloads, peaking at 13.3K in late July and gradually declining to 2.8K by the end of September. Weekly revenue fluctuated, reaching its highest at $201 in mid-July and dipping to $32 by the last week of September. The game’s active users followed a similar pattern, peaking at 17.6K in late July and ending the quarter at around 9.6K.
Cooking Madness-Kitchen Frenzy from ZenLife Games maintained strong weekly revenue, peaking at nearly $5.9K in early September. Weekly downloads saw significant variations, with a peak of 9.7K in late July and a dip to 2.9K in mid-September, before ending the quarter at 7.2K. Active users grew from 28.6K in late June to 42.8K in late July, ending at around 36.8K in the final week of September.
Burger Please! by Supercent, Inc. showed a steady increase in weekly downloads, peaking at 12.9K in the last week of September. Weekly revenue was generally low, with a peak at $303 in the same week. Active users rose consistently, starting from 11.7K in late June and reaching 35.4K by the end of September.
Eatventure by Lessmore UG saw its weekly downloads fluctuate, peaking at 5.3K in late July and ending the quarter at 2.7K. Weekly revenue followed a similar trend, with a high of $1.8K in late August, dropping to around $855 by the end of September. Active users remained relatively stable, starting at 30.7K in late June and ending the quarter at approximately 22K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.